Windows Live Messenger Expanding Banner
Windows Live Messenger Expanding Banner
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(Last updated 7/09)
Set up in the Atlas system as Expanding TopLayer.
Instructions:
MSN Messenger 234x60 expanding ads should be built using the same Microsoft Rich Media MTK framework as other expanding ads, but also need to follow these specific additional guidelines:
- Banner frame label must be placed on frame 4 or after.
- You must use framelabels "banner" and "expand". Using _root.conduit.banner(); and _root.conduit.expand(); to expand/contract the swf will not work in Messenger.
- A stop frame is required after the frame label has been hit. Expanding/contracting an ad will cause the playhead to play from that frame label (if banner state is on frame 4, a stop() command should be put on frame 5 to prevent the ad from hitting the expand state without rolling over).
- When using child movies, they must be loaded from the key frame where the phase label resides. It is required to unload them on mouseRolledOff();
- Expansion phase starts immediately at full dimensions. No slow expansion (expansion animation).
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